﻿//
//   Copyright (c) 2016  All rights reserved.
//

using System;
using UnityEngine.Scripting;

namespace WzhModule.GM
{

#if STRIP_DBG_SETTINGS
    [System.Diagnostics.ConditionalAttribute("FALSE")]
#endif

#if !STRIP_DBG_SETTINGS
    [Preserve]
#endif
    [AttributeUsage(AttributeTargets.Method)]
    public class WzhGMMethod : Attribute
    {
        public string ButtonName;

        public bool IsMini;


        public WzhGMMethod(string btnName)
        {
            ButtonName = btnName;
        }

        //public DebugMethod(string btnName,bool isMini)
        //{
        //    ButtonName = btnName;
        //    IsMini = isMini;
        //}
    }

}
